I’m a 3D artist and my job is my passion. I specialize in creating high-quality 3D characters and every day I constantly improve my skills and workflow. My favorite software tools are Maya, Zbrush, Marvelous Designer and Substance Painter which help me in my daily work. I have great experience in all the production pipeline like: modeling, sculpting, re-topology, uv-mapping and texturing PBR materials for creation game-ready characters. Also I have a good knowledge of rigging, skinning and implementing characters into game engines like Unreal or Unity.